These games put in maximum effort to adapt the visuals of the anime series they are based on, resulting in some gorgeous ...
Video games have become a staple in entertainment, offering players the chance to dive into worlds filled with adventure, mystery, and excitement. But have you ever stopped to consider how do video ...
But what's most got people's attention is the mind-bending art style. In a recent post on X, the developer shows that what ...
Have you ever wondered how the graphics in your favorite video games worked? This is the start of a series on game graphics, and what better place to start than how exactly the original Mario Bros.
Join our daily and weekly newsletters for the latest updates and exclusive content on industry-leading AI coverage. Learn More Five major companies in the 3D content industry — Adobe, Apple, Autodesk, ...
Processors Best CPU for gaming in 2025: These are the chips I recommend for gaming, productivity, and peace of mind Gaming PCs Best mini PCs in 2025: The compact computers I love the most Gaming PCs ...
The system combines a text-to-3D model and text-to-textures system, so not only can it AI-dream-up a 3D model of whatever you ask it to, but the final 3D model even has a detailed surface. Think of ...
Jack Boreham is a seasoned writer and journalist with a wealth of experience collaborating with some of the world’s most prestigious organizations and influential figures, crafting high-quality ...
An HR advisor with a background in recruitment and HRIS functions, with a passion for video games and writing. Oliver grew up playing Call of Duty with his siblings and has garnered 1000s of hours ...
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The Nintendo 64 era of video games holds a special place in the hearts of many gamers, including me, as it marked the first foray into true 3D realms they experienced. At the time, the concept of ...
Imagine a world where a car is speeding up directly behind you but your hearing only extends to either side of you. It’s a frightening thought, isn’t it? Yet it’s not too far off what we’ve had to ...