The core concepts in hardware-software co-design are getting another look, nearly two decades after this approach was first introduced and failed to catch on. What’s different this time around is the ...
With software teams today twice as large as hardware teams for any given complex SoC project, there is no doubt it is an ideal time to agree on the best way for these worlds to intersect. And even ...
Development managers and architects for today's system-on-a-chip (SoC) designs can choose from a wide range of development tools and methodologies in order to deliver results in the hardware/software ...
Space Codesign Systems has announced support for ARM‐based FPGA design in its SpaceStudio™ 2.2 virtual platform technology. While we have seen similar announcements from Cadence with Xilinx and ...
There once was a time when system design was completely serial. Entire hardware platforms were designed, prototyped, debugged, and virtually completed before any software development began. Of course, ...
From theory to practice, this article comes from one who's done it all. Hardware/software codesign is the goal of every (well, most) embedded systems designers. To have the hardware and the software ...
Co-design, that is, designing software and hardware simultaneously, is one way of attempting to meet the computing-power needs of today’s artificial intelligence applications. Compilers, which ...
This paper presents a new hardware/software partitioning methodology for SoCs. Target architecture is composed of a RISC host and one or more configurable microprocessors. First, a system is ...