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Bruce Nesmith, former lead designer at Bethesda, has explained why he thinks the developer’s RPGs aren’t as “meaningful” as Baldur’s Gate 3. In a recent interview with MinnMax ...
Former Bethesda design lead Bruce Nesmith has taken the chance to explain the loading screens and note that Bethesda didn't want so many either. A former lead designer at Bethesda Game Studios has ...
Speaking to MinnMax, former Bethesda systems designer Bruce Nesmith said he originally pitched a smaller galaxy, comprising about two dozen star systems. But according to Nesmith, once developers ...
With fast SSDs now commonplace, a lot of games have moved to seamless loading, but ex-Bethesda designer Bruce Nesmith explains that this isn’t really possible for Bethesda’s style of RPG.
But, looking back, Bruce Nesmith says that loading screens, however long or short they may be in Bethesda titles, are a necessary evil. For those unaware, Bruce Nesmith is a former lead designer ...
Former Bethesda designer Bruce Nesmith, who worked on numerous titles at the company including Fallout 3 and The Elder Scrolls V: Skyrim has said during an interview with VideoGamer that the ...
Speaking to MinnMax, former Bethesda Game Studios designer Bruce Nesmith opened up about why The Elder Scrolls VI was revealed roughly a decade before its eventual release. Nesmith, who left ...
That's all according to Bethesda Softworks veteran Bruce Nesmith in a new interview with MinnMax. Nesmith originally joined Bethesda in 1995, only to later be fired after his work on 10th Planet ...
Original The Elder Scrolls IV: Oblivion senior game designer Bruce Nesmith has said Bethesda and Virtuos' Oblivion Remastered is so impressive that he’s not sure calling it a remaster "actually ...
EX-BETHESDA DEVELOPER BRUCE NESMITH While Bethesda understands its talented modding community, Nesmith explained that the studio can’t focus on the needs of modders when creating a core game.
Above: Bruce Nesmith speaking at Game Design Expo 2012 (image credit: Vancouver Film School) When the development team of Bethesda’s The Elder Scrolls role-playing game series began to work on ...